Tuesday, June 1, 2010
Wednesday, May 12, 2010
eDocumentaries
ePhones
"Hi, my name is Liz and I am a Cyborg."
ePolitics
WARNING: Politicians Beware - Parody and Satire Guaranteed
Wednesday, May 5, 2010
eProducts
"There is an absence of producers, distributors, or consumers, and the presence of a seemingly endless string of users acting incrementally as content producers by gradually extending and improving the information present in the information commons, the value chain begins and ends (but only temporarily, ready for further development) with content."
- Mother of all Funk Chords
- Hitler finds out
- Evil eye baby
- Christian Bale takes David to the Dentist (Mash-Up)
Wednesday, April 21, 2010
eSex
Sex in Cyberspace: the ugly side of the internet; the profitable side of the internet; the secret side of the internet.
What can we not receive from the internet? The difficulty in answering this question is what makes the internet both great and unsavory at the same time.
The internet provides us with an unlimited supply of resources, but not all those resources are "good". Unsurprisingly the internet has a darkside...and that dark side is not that difficult to find.
Pornographic material has infiltrated the internet from its very beginning and has morphed into an extremely profitable industry. Advertisements, images, videos, chat rooms and live streaming are all available with just a few clicks of a button or entering a few words into a search engine; quite simply pornography is freely available to all users of the World Wide Web. Whether they are viewing pornographic images, watching videos, or participating in real time communication with other individuals, whether they are female, male, heterosexual or homosexual, the content is out there and people view it. So, what are the consequences of this materials' availability??
Pornography addiction: worse than crack cocaine?
In the article Internet Porn: Worse than Crack? by Ryan Singel, clinicians and researchers claim that "internet porn is leading to addiction, misogyny, pedophilia, boob jobs and erectile dysfunction"; a plight that is being liken to addiction to crack cocaine.
The clinicians and researchers main argument outlined that the accessibility of online pornography is what makes it such a great addiction hazard. Addicts can pump the 'drug' into their system any time they want due to the images being retained in their memories; thus, in essence, the addict can never fully remove their 'drug' from their system. This creates a dilemma for addicts when trying to recover, for how can you recover from something that you can never gain independence from? For this reason the panel suggested the government fund health campaign to warn the public of the dangers pornography pose to their lives, in an attempt to deter individuals from placing themselves in a position to fall victim of the content. But the chances of this eventuating are slim with many psychologists and sexologist finding the concept of 'pornography addiction' highly problematic. Is this fair?
Addiction is serious and can be triggered by a multitude of stimuli. Campaigns exist to help combat drug addiction, alcoholism, compulsive gambling, over-eating and mental illnesses. So why should addiction to internet pornography be different? Sure, the concept may not have expert/academic support at the moment, but once upon a time depression was not 100% supported either. If people have acknowledged pornography to be an issue in their life how can it be ignored? If people need help I think it should be provided. Ignore the terminology, ignore the politics, ignore the fact that not much research has been conducted to date and just help those who request it.
It’s not just a man’s world, believe it or not.
Now, common opinion may have you believe the world of online sex to be that of a man’s world, but in one study comprising 9,000 participants women accounted for 21% of cybersex addicts. For women cybersex has a more significant relationship aspect when compared that of men’s habits. This fact can be further analysed using Donna Haraway’s Cyborg Theory .
Haraway would argue than within the online world of cybersex women have become Cyborgs. The women use the computer as an extension of themselves to reach out into cyberspace to fulfill romantic, personal ad relationship voids that are not being met in the real world. They are using technology to extended their person and develop 'relationships' based in an artificial environment (cyberspace) with computers being the tool of choice to place them into that world. This is a Cyborg at work; without the technology the habits, relationships and feelings would not exist. The computer thus becomes a part of the women, and the woman thus becomes a Cyborg.
Personally, I was surprised that the level of woman participants was as high as is reported. I too was of the belief that cybersex was a man’s world. You learn something new everyday…
Wednesday, April 14, 2010
eLife
Meadows (2008:51) argues that experiences create a grounding of belief. “People in virtual worlds build things, use them, sell them, trade them and discuss them. When another person confirms what I am seeing, places value on it, spends time working to pay for it, buys it, keeps it, uses it, talks about it, gets emotional about it, and then sells it – this tells me there is something real happening. The suspension of disbelief has become a grounding of belief."
While on the face of it I do agree with Meadows statement (i.e if people believe it how can we question what they feel; it all relative, is it not?) I still question how such can occur. How do people get to the point of having a reality outside what is real? In order to discuss this point the online game of Second Life will be used as a reference.
By analysing the definitions of 'real', 'reality' and 'virtual' we can establish that Second Life is not real, and nor is it plausible for it to create a grounding in belief:-
- 'Reality' is defined as a real thing or fact that exists independently of ideas concerning it.
- 'Real' is defined as an actual thing, with objective existence; genuine; not counterfeit, artificial, or imitation.
In comparison:
- 'Virtual' is defined as something which is existing or resulting in essence or effect though not in actual fact, form, or name; Existing in the mind, especially as a product of the imagination.
The following excerpt (which was taken form here) explains Buadrillard's ideas on simulations and there relationships to the real:
"Representation starts from the principle that the sign and the real are equivalent (even if this equivalence is Utopian, it is a fundamental ax~om). Conversely, simulation starts from the Utopia of this principle of equivalence, from the radical negation of the sign as value, from the sign as reversion and death sentence of every reference. Whereas representation tries to absorb simulation by interpreting it as false representation, simulation envelops the whole edifice of representation as itself a simulacrum. These would be the successive phases of the image:
- It is the reflection of a basic reality
- It masks and perverts a basic reality
- It masks the absence of a basic reality
- It bears no relation to any reality whatever; it is its own pure simulacrum.
Simulations help create hyperreality. Hyperreality is not genuine reality but a blurred line between what is real and what is not. Individuals can thus think something to be real but in truth it is the 'blurriness' that causes them to have this belief, not the fact that what they are experiencing is in fact reality. So from this, and referring back to Meadow's statement, I guess 'sense of reality' could occur, but I do not see how a suspension of disbelief could possibly have a grounding in belief.... people have a greater sense of reality than that, don't they?!