Meadows (2008:51) argues that experiences create a grounding of belief. “People in virtual worlds build things, use them, sell them, trade them and discuss them. When another person confirms what I am seeing, places value on it, spends time working to pay for it, buys it, keeps it, uses it, talks about it, gets emotional about it, and then sells it – this tells me there is something real happening. The suspension of disbelief has become a grounding of belief."
While on the face of it I do agree with Meadows statement (i.e if people believe it how can we question what they feel; it all relative, is it not?) I still question how such can occur. How do people get to the point of having a reality outside what is real? In order to discuss this point the online game of Second Life will be used as a reference.
By analysing the definitions of 'real', 'reality' and 'virtual' we can establish that Second Life is not real, and nor is it plausible for it to create a grounding in belief:-
- 'Reality' is defined as a real thing or fact that exists independently of ideas concerning it.
- 'Real' is defined as an actual thing, with objective existence; genuine; not counterfeit, artificial, or imitation.
In comparison:
- 'Virtual' is defined as something which is existing or resulting in essence or effect though not in actual fact, form, or name; Existing in the mind, especially as a product of the imagination.
The following excerpt (which was taken form here) explains Buadrillard's ideas on simulations and there relationships to the real:
"Representation starts from the principle that the sign and the real are equivalent (even if this equivalence is Utopian, it is a fundamental ax~om). Conversely, simulation starts from the Utopia of this principle of equivalence, from the radical negation of the sign as value, from the sign as reversion and death sentence of every reference. Whereas representation tries to absorb simulation by interpreting it as false representation, simulation envelops the whole edifice of representation as itself a simulacrum. These would be the successive phases of the image:
- It is the reflection of a basic reality
- It masks and perverts a basic reality
- It masks the absence of a basic reality
- It bears no relation to any reality whatever; it is its own pure simulacrum.
Simulations help create hyperreality. Hyperreality is not genuine reality but a blurred line between what is real and what is not. Individuals can thus think something to be real but in truth it is the 'blurriness' that causes them to have this belief, not the fact that what they are experiencing is in fact reality. So from this, and referring back to Meadow's statement, I guess 'sense of reality' could occur, but I do not see how a suspension of disbelief could possibly have a grounding in belief.... people have a greater sense of reality than that, don't they?!